(no subject)
▶ PLAYER
HANDLE: Kaley
CONTACT:
inperpetuity, Discord: inperpetuity#2490
OVER 18? Yes, sir or ma'am.
CHARACTERS IN-GAME: none
▶ CHARACTER
NAME: Dick Grayson
CANON: Young Justice (Animated)
CANON POINT: Shortly before the end of the Young Justice: Legacy video game, right after he calls in Tiamat's containment. (Feb. 18 of Team Year 5, four years after season 1 and one year before s2 and the "Players" arc of the tie-in comic.)
AGE: 18
BACKGROUND: https://youngjustice.fandom.com/wiki/Nightwing
PERSONALITY:
In season one, Dick is a thirteen-year-old kid—who also happens to be a superhero. He approaches this in two different ways: he is, on the one hand, conscious of the whole life-saving and better-world-making aspect of the deal; his family were the victims of violent crime and he’d rather not see anyone else suffer through that—or if they did, he’d like to get those responsible some nice, restrictive silver bracelets and a charming jail cell.
On the other hand—Robin is a thirteen year old kid. He is capable of realizing that he can hack the Justice League’s computer, beat up all kinds of bad guys, and crack jokes while doing it, and it’s actually pretty cool all on its own. The how and why of becoming Robin still causes him pain, but Robin itself is something to be proud of and enjoy.
And he is proud of it. Robin has a fairly clear idea of exactly how skilled he is, which translated to great confidence—even a smug sort of arrogance at times. He had a tendency to either assume everyone else was on the same page, or else assume that they’d catch up if they’re not. He’s not very good at explaining himself yet, but he is good at setting and achieving goals, and recognizing which goals he is or is not equal to. He knows he can usually plot a course of action to achieve a mission objective, but he was also able to (after some trial and error—mostly error) recognize that a) the team couldn’t read his mind and b) he lacked the leadership experience it would take to get everyone up to speed, delegate jobs, and generally be responsible for that many people.
While he was able to step up to the challenge when thrown into a ‘kill-‘em-all’ mental simulation, remaining calm, cool, and casually manipulating his friends to help them remain calm and fulfill the necessary objectives (a methodology and skill set his mentor, Batman, is especially famous for), he was very frank in the subsequent therapy session—he hated it. He hated being in charge, he hated making the tough decisions that—while effective—killed his friends one by one, and it made him completely rethink his life’s goals. He can be taught!
Robin’s sense of humor is usually at the forefront of what he’s doing. He is capable of buckling down and getting serious when the situation calls for it, but if it doesn’t? He has no compunctions against making fun of his friends or enemies. He counterpoints most of Wally’s attempts to look cool with sly commentary and outright (and rather conspicuously) points and laughs hysterically when Superboy gets thrown around by their combat trainer. After snarking on his best friend’s earlier beatdown. And excessively enough that Aqualad felt it prudent that he stop.
If you do something amusing, he will tell you. After cracking up, and not without an injection of sarcasm.
Despite that, his affection for his friends is sincere, and he seems to make friends with other superkids fairly easily. He was welcoming to Superboy and Miss Martian, and while his reaction to Artemis was decidedly lowkey, he later defends her very nonchalantly. He clearly isn’t as close to them as Kid Flash or Aqualad, whom he’s known for years, but he’s capable of working with them, accepts them, and tries to include them. He does like people and he likes to talk, he just tends to have an ‘I’m good and I know it’ vibe in there.
He is also rather thoughtful and observant. While he initially attributed an arrow shot during a fight scene to Green Arrow, and later Speedy when Green Arrow denied it, when a new, teenage female archer is introduced to the team shortly after, he correctly surmises that it was actually she who shot the arrow. When Green Arrow introduces her as his niece, Artemis, Robin's immediate reaction is a smirking "Another niece, huh?" It's implied in later episodes that he uses the fact that she shot an arrow in Gotham City and combined it with the fact that it was highly unlikely that Green Arrow would be able to quickly produce a crimefighting niece so soon after Martian Manhunter did in order to figure out Artemis's real name -- and with it, the fact that she's related to three supervillains.
Dick questions things. When Parasite leeches away Superboy's powers and manages to use a power Superboy did not inherit from Superman, Robin is the one who notices it and calls him on it. While the mission at hand means he accepts Superboy's lie about genetic potential being enough, he's also the first one to notice in the following episode when SB also manifests flight, despite the fight and snowy wind messing up visibility.
He’s a quick-witted, intelligent kid, who likes dissecting words and is apparently good enough at math to be honored at his school. To say nothing of his technological expertise, and the creator mentioned on his website that he has a passing familiarity with several different languages. Give him a reason to learn it, and he will sit down and do it.
At his core, though, he is a hero. He spends his free time either dodging bullets to make the world a better place, or training to make himself better at dodging bullets to make the world a better place. As mentioned, he has himself been touched very close by violent crime, and did not stop his pursuit for justice when the man responsible was caught. He’s been working as Robin for four years, longer than any other sidekick junior hero.
Five years later, Dick, now going by Nightwing, is a veteran. This is the most concise way to describe him.
Dick's had a strange upbringing-- he spent the first nine years of his life as a trapeze artist alongside his family, and the latter ten as a superhero. As a result, he's very driven. He's very capable, confident, and serious. He's been taught by Batman to speak his mind, and Batman does listen to his opinions. And thanks to positive reinforcement, Dick's also learned from Batman that sometimes, he can get great results by doing the wrong thing, or something he was told not to do. And as long as he can get those results, everything will be fine.
While his sense of humor still crops up from time to time, he was much more playful as a child and young teen. He tells Wonder Girl that it's not uncool to be enthusiastic, but his own enthusiasm seems to have taken a back seat to responsibility. He doesn't undercut the proceedings with laughter or jokes as much as he used to, but tries to remain entirely on-target with the mission.
Whether or not Dick has much of a life outside superheroing has yet to be fully divulged. We do know that he has a habit of getting his personal life mixed up in his work; he's dated at least two of his teammates, Zatanna and Rocket. Whatever happened to end both relationships was either mutual or carefully talked about, because the two women remain close friends with both Dick and each other. They make a point of visiting him at the team HQ on his birthday and kissing him-- the engaged Rocket on the cheek, the apparently-single Zatanna pulling no punches and making out with him right there, to the shock of most of the bystanders. When Zatanna asks him how he manages to remain friends with all of his exes, Dick grins rather smugly and claims that it's his superpower. He values the women in his life and makes a point of making sure that the end of the romance isn't the end of the relationship.
POWERS/ABILITIES:
He’s a skilled acrobat and aerialist, trained from early childhood to be part of his family’s circus trapeze act. He’s very flexible and capable of creatively using his surroundings.
Years of crimefighting have also given him mastery in many fields, including investigation, detective skills, and deductive reasoning. These were all taught by Batman, the World’s Greatest Detective, so the instruction was top-notch and the student is naturally intelligent enough to make good use of it. Nightwing is able to calmly assess crime scenes and notice the little details.
Other skills learned from Batman include stealth; Dick frequently confuses his superpowered teammates by simply vanishing without them ever noticing. Along with Superboy, who is invulnerable, he’s one of the few team members to not use a stealth-specific color palette on missions.
He’s also a skilled martial artist, with instruction from Batman and Black Canary, another well-respected and skilled superhero. He’s agile and quick to dodge, since he can’t take hits from people with super strength so easily, but still capable against opponents while still remaining nonlethal. He’s also demonstrated familiarity and skill in fighting with Escrima sticks.
Robin is good with computers, technology, and machinery. He was able to hack the Justice League’s computers based on their similarity to the systems used by Batman, and Batman owns a technology company in his civilian identity.
INVENTORY: Nightwing being one of those gadgetry-dependent superheroes, your modly input is welcome for adjusting things. I'm assuming the utility belt itself counts as clothes, but the things it contains will take up inventory slots.
1. Eskrima sticks
2. Wristwatch computer with hologram display
3. Set of Birdarangs/Batarangs (A finite amount, I'm sure; I assume he'll have to retrieve any he uses if he expects to still have them! If you have a specific number that works for you, please tell me. They have different uses, including explosives, dispensing knockout gas, giving electro shocks, tracking devices, and radio/voice relays, besides just being fancy projectiles.)
4. Grappling-hook pistol.
5. Taser.
6. Flashbangs.
MOONBLESSING: Sanguis
▶ SAMPLES
link #1
link #2
HANDLE: Kaley
CONTACT:
OVER 18? Yes, sir or ma'am.
CHARACTERS IN-GAME: none
▶ CHARACTER
NAME: Dick Grayson
CANON: Young Justice (Animated)
CANON POINT: Shortly before the end of the Young Justice: Legacy video game, right after he calls in Tiamat's containment. (Feb. 18 of Team Year 5, four years after season 1 and one year before s2 and the "Players" arc of the tie-in comic.)
AGE: 18
BACKGROUND: https://youngjustice.fandom.com/wiki/Nightwing
PERSONALITY:
In season one, Dick is a thirteen-year-old kid—who also happens to be a superhero. He approaches this in two different ways: he is, on the one hand, conscious of the whole life-saving and better-world-making aspect of the deal; his family were the victims of violent crime and he’d rather not see anyone else suffer through that—or if they did, he’d like to get those responsible some nice, restrictive silver bracelets and a charming jail cell.
On the other hand—Robin is a thirteen year old kid. He is capable of realizing that he can hack the Justice League’s computer, beat up all kinds of bad guys, and crack jokes while doing it, and it’s actually pretty cool all on its own. The how and why of becoming Robin still causes him pain, but Robin itself is something to be proud of and enjoy.
And he is proud of it. Robin has a fairly clear idea of exactly how skilled he is, which translated to great confidence—even a smug sort of arrogance at times. He had a tendency to either assume everyone else was on the same page, or else assume that they’d catch up if they’re not. He’s not very good at explaining himself yet, but he is good at setting and achieving goals, and recognizing which goals he is or is not equal to. He knows he can usually plot a course of action to achieve a mission objective, but he was also able to (after some trial and error—mostly error) recognize that a) the team couldn’t read his mind and b) he lacked the leadership experience it would take to get everyone up to speed, delegate jobs, and generally be responsible for that many people.
While he was able to step up to the challenge when thrown into a ‘kill-‘em-all’ mental simulation, remaining calm, cool, and casually manipulating his friends to help them remain calm and fulfill the necessary objectives (a methodology and skill set his mentor, Batman, is especially famous for), he was very frank in the subsequent therapy session—he hated it. He hated being in charge, he hated making the tough decisions that—while effective—killed his friends one by one, and it made him completely rethink his life’s goals. He can be taught!
Robin’s sense of humor is usually at the forefront of what he’s doing. He is capable of buckling down and getting serious when the situation calls for it, but if it doesn’t? He has no compunctions against making fun of his friends or enemies. He counterpoints most of Wally’s attempts to look cool with sly commentary and outright (and rather conspicuously) points and laughs hysterically when Superboy gets thrown around by their combat trainer. After snarking on his best friend’s earlier beatdown. And excessively enough that Aqualad felt it prudent that he stop.
If you do something amusing, he will tell you. After cracking up, and not without an injection of sarcasm.
Despite that, his affection for his friends is sincere, and he seems to make friends with other superkids fairly easily. He was welcoming to Superboy and Miss Martian, and while his reaction to Artemis was decidedly lowkey, he later defends her very nonchalantly. He clearly isn’t as close to them as Kid Flash or Aqualad, whom he’s known for years, but he’s capable of working with them, accepts them, and tries to include them. He does like people and he likes to talk, he just tends to have an ‘I’m good and I know it’ vibe in there.
He is also rather thoughtful and observant. While he initially attributed an arrow shot during a fight scene to Green Arrow, and later Speedy when Green Arrow denied it, when a new, teenage female archer is introduced to the team shortly after, he correctly surmises that it was actually she who shot the arrow. When Green Arrow introduces her as his niece, Artemis, Robin's immediate reaction is a smirking "Another niece, huh?" It's implied in later episodes that he uses the fact that she shot an arrow in Gotham City and combined it with the fact that it was highly unlikely that Green Arrow would be able to quickly produce a crimefighting niece so soon after Martian Manhunter did in order to figure out Artemis's real name -- and with it, the fact that she's related to three supervillains.
Dick questions things. When Parasite leeches away Superboy's powers and manages to use a power Superboy did not inherit from Superman, Robin is the one who notices it and calls him on it. While the mission at hand means he accepts Superboy's lie about genetic potential being enough, he's also the first one to notice in the following episode when SB also manifests flight, despite the fight and snowy wind messing up visibility.
He’s a quick-witted, intelligent kid, who likes dissecting words and is apparently good enough at math to be honored at his school. To say nothing of his technological expertise, and the creator mentioned on his website that he has a passing familiarity with several different languages. Give him a reason to learn it, and he will sit down and do it.
At his core, though, he is a hero. He spends his free time either dodging bullets to make the world a better place, or training to make himself better at dodging bullets to make the world a better place. As mentioned, he has himself been touched very close by violent crime, and did not stop his pursuit for justice when the man responsible was caught. He’s been working as Robin for four years, longer than any other sidekick junior hero.
Five years later, Dick, now going by Nightwing, is a veteran. This is the most concise way to describe him.
Dick's had a strange upbringing-- he spent the first nine years of his life as a trapeze artist alongside his family, and the latter ten as a superhero. As a result, he's very driven. He's very capable, confident, and serious. He's been taught by Batman to speak his mind, and Batman does listen to his opinions. And thanks to positive reinforcement, Dick's also learned from Batman that sometimes, he can get great results by doing the wrong thing, or something he was told not to do. And as long as he can get those results, everything will be fine.
While his sense of humor still crops up from time to time, he was much more playful as a child and young teen. He tells Wonder Girl that it's not uncool to be enthusiastic, but his own enthusiasm seems to have taken a back seat to responsibility. He doesn't undercut the proceedings with laughter or jokes as much as he used to, but tries to remain entirely on-target with the mission.
Whether or not Dick has much of a life outside superheroing has yet to be fully divulged. We do know that he has a habit of getting his personal life mixed up in his work; he's dated at least two of his teammates, Zatanna and Rocket. Whatever happened to end both relationships was either mutual or carefully talked about, because the two women remain close friends with both Dick and each other. They make a point of visiting him at the team HQ on his birthday and kissing him-- the engaged Rocket on the cheek, the apparently-single Zatanna pulling no punches and making out with him right there, to the shock of most of the bystanders. When Zatanna asks him how he manages to remain friends with all of his exes, Dick grins rather smugly and claims that it's his superpower. He values the women in his life and makes a point of making sure that the end of the romance isn't the end of the relationship.
POWERS/ABILITIES:
He’s a skilled acrobat and aerialist, trained from early childhood to be part of his family’s circus trapeze act. He’s very flexible and capable of creatively using his surroundings.
Years of crimefighting have also given him mastery in many fields, including investigation, detective skills, and deductive reasoning. These were all taught by Batman, the World’s Greatest Detective, so the instruction was top-notch and the student is naturally intelligent enough to make good use of it. Nightwing is able to calmly assess crime scenes and notice the little details.
Other skills learned from Batman include stealth; Dick frequently confuses his superpowered teammates by simply vanishing without them ever noticing. Along with Superboy, who is invulnerable, he’s one of the few team members to not use a stealth-specific color palette on missions.
He’s also a skilled martial artist, with instruction from Batman and Black Canary, another well-respected and skilled superhero. He’s agile and quick to dodge, since he can’t take hits from people with super strength so easily, but still capable against opponents while still remaining nonlethal. He’s also demonstrated familiarity and skill in fighting with Escrima sticks.
Robin is good with computers, technology, and machinery. He was able to hack the Justice League’s computers based on their similarity to the systems used by Batman, and Batman owns a technology company in his civilian identity.
INVENTORY: Nightwing being one of those gadgetry-dependent superheroes, your modly input is welcome for adjusting things. I'm assuming the utility belt itself counts as clothes, but the things it contains will take up inventory slots.
1. Eskrima sticks
2. Wristwatch computer with hologram display
3. Set of Birdarangs/Batarangs (A finite amount, I'm sure; I assume he'll have to retrieve any he uses if he expects to still have them! If you have a specific number that works for you, please tell me. They have different uses, including explosives, dispensing knockout gas, giving electro shocks, tracking devices, and radio/voice relays, besides just being fancy projectiles.)
4. Grappling-hook pistol.
5. Taser.
6. Flashbangs.
MOONBLESSING: Sanguis
▶ SAMPLES
link #1
link #2